Category Archives: Industry Commentary

Just a thought I had last night while playing Team Fortress 2

For those of you who don’t know what Team Fortress 2 is, first of all, I’m sorry. Essentially it is a game in which two teams of mildly cartoon-like characters shoot, blow up, and set each other on fire. It … Continue reading

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Halo: eleven years old

This month marks the 11th anniversary of Halo: Combat Evolved. It was the game that launched a franchise that has not only spanned two console generations, but spearheaded a whole company to the head of the video game industry. It … Continue reading

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Medal of Honor: Warfighter- Why no reviews?

It is a common practice among video game developers to send the big review sites copies of their upcoming game before it comes out. This is of great benefit for everyone involved, as long as the game is good. The … Continue reading

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Three Assassins: How Assassin’s Creed has changed

Ubisoft’s flagship franchise is moving forward in a huge way, bringing forward a new assassin as the protagonist, Connor Kenway. The core element of the entire series is that iconic hidden blade and the assassinations that it performs. In fact, in … Continue reading

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Why we need a new generation of consoles

It is the 6th year of this console cycle, and things are looking grim for Sony and Microsoft. E3 was a mix of sequels and gimmicks(Smart Glass, really Microsoft?), and the only thing that really stood out to me was … Continue reading

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Microtransaction vs. Retail Purchase: Where does the Future of Console gaming lie?

The free to play model has been an up and coming player in the PC gaming market for years now. Valve’s Team Fortress 2, Riot’s League of Legends, and my personal favorite, Wargaming’s World of Tanks, are all top notch … Continue reading

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The End for World of Warcraft

World of Warcraft: Mists of Pandaria is estimated to have the lowest day one sales of any World of Warcraft expansion to date. Current estimates place the figure between 600,000 and 700,000. To put that into perspective, Cataclysm sold 3.3 million units on … Continue reading

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